— A Campaign Setting —

Wild Fief

The Continent of Wudor

A world of fractured kingdoms, clashing faiths, and ancient conflicts. Where peasants raise armies, gods murder each other, and the line between history and legend is written in blood.

The World

The Continent of Wudor

Wudor is a continent of old wounds and uneasy truces. For generations, the Kingdom of Valens has dominated Central Wudor — until the Second Ettish War shattered the old order.

The Myriad, a union of seven gods, has defined faith across the continent for centuries. But new gods rise — born of ambition, of war, of the desperate prayers of those left behind.

To the south, the Evershining Empire watches. In the north, the Realm of Velmir sends its raiders. And in the ruins of old battles, something undead still stirs.

Regions of Wudor — world map

→ Open the Interactive Map

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The Central Conflict

The Second Ettish War

"When the Onyx King died and left no heir but a curse, five marches declared themselves free. The peasants raised a crimson banner. The elves watched from the south. And the gods kept score."

Read the History →